AI Insights · Timothy · October 2021
Top 5 Boxing Games in Portugal Q3 2021: Performance Overview
Explore the performance of the top boxing games in Portugal during Q3 2021, based on downloads, revenue, and active users. Data provided by Sensor Tower.
During the third quarter of 2021, the top 5 boxing games in Portugal displayed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed overview of how each game fared.
Slap Kings by Lion Studios saw a peak in weekly downloads at around 1.5K in early August, followed by a gradual decline to 628 by the end of September. The game experienced a similar trend in active users, peaking at 7K in early August before decreasing to 3.4K by the end of the quarter. Weekly revenue fluctuated, starting at $28 and dipping to as low as $4 before ending at $19.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES had a notable increase in weekly downloads, reaching a high of 1K in late August and maintaining a steady rate around 975 by the end of September. Active users showed an upward trend, peaking at 3.3K in late August. However, revenue was minimal, with the highest recorded weekly revenue being $7 at the start of the quarter.
Bad Girls Wrestling Game, developed by Fighting Arena, maintained a consistent download rate throughout the quarter, peaking at 688 in mid-August. Active users also remained relatively stable, hovering around 800. Despite the steady engagement, the game did not generate any notable revenue.
Gym Heros: Fighting Game, also by Fighting Arena, experienced a gradual increase in downloads, reaching 656 in late August. Active users peaked at 1.8K in late August before a slight decline to 1.5K by the end of September. Similar to Bad Girls Wrestling Game, this game did not generate any revenue during the quarter.
Finally, Karate Fighter: Fighting Games, another title from Fighting Arena, saw an increase in downloads, peaking at 703 in late August. Active users followed a similar trend, reaching a high of 1.7K in late August. Like the other Fighting Arena titles, this game did not record any revenue during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.